@Mark
In this regard, I am engaging with you on an intellectual level (sort of like the great debate between Bohr and Einstein about the nature of quantum mechanics).
I feel the only thing ‘great’ about this debate has been the number of words consumed by it thus far, with yet more to come?
So, let me come at this from two different angles.
Take a bight of cord. Now in the doubled cord tie an OH knot to make an overhand on a bight, or, if you prefer, a doubled OH on a bight. Or a trapped bight, or a bound bight, or maybe even a closed bight. I like it, so I call all knots that feature this external bound bight object bight knots. They used to be called loopknots, but the word loop is used to describe the nipping loop in a bowline, so we will call them Bowline bight knot or the Carrick bight knot… It has the shape of a bight, it goes around things like a bight, so henceforth they will all be called bight knots.
Lovely - but Why? When everyone else calls them Loopknots? They have a nipping loop component inside the nub of the knot and a bound loop outside the knot - they are fixed loopknots. Everyone knows what you are referring to when you say Loopknot, but how many twig on what you mean by Bightknot?
Second perspective :-
When I first joined the IGKT I was interested in the uses of knots, their history and their historical uses. Back then, we used pencil line diagrams and loads of words to describe knots to each other on the forum. Dan was king of the shaded 3D diagrams. At the time Frank Brown had access to a CAD drawing program and was working at drawing a set of ‘tiles’ that he could place on a CAD diagram to create a knot diagram. I stepped in and wrote the the first FCB.exe program that Windows users could use to draw and share diagrams using Frank’s tiles principle. Dave Root then stood up to the line and took the simplistic FCB program and expanded it to the ultra versatile KnotMaker with multiple layers to truly have cords in front and behind.
Through these programs, I started to become interested in the structure of knots and developed the Overs Index as a means of classifying knots for identification - only to discover that Geoffrey Budworth had already developed an almost identical system many years earlier. Unfortunately, both Budworth’s Forensic Knot Identification System and my Overs / Saturation Index, both suffered from a fatal flaw - they both required the knot to be opened up and laid out flat in order to be able to identify each crossing. But knots are not 2D, they are 3D and they work, processing the forces, in 3D. Apart from being able to lay the knot out into different shapes and therefore generate different OIs, the indexes told us absolutely nothing of the functionality of the knot. Likewise, the knot drawing programs could show us the lacings, but failed to show us the 3D structures.
I then started to work with a modified piece of braid that I had taken the core out and replace with ductile modelling wire. I would use it to tie one side of a bend, dress and set the knot. Then when I removed the normal cordage side, I was rewarded with the skeleton of one side of the knot. And so was born the concept of Components. 3D structures that managed to show me how they dressed themselves under load.
Now, although the concept of Components was a significant improvement on the OI or sketching, it was still flawed, because components were not ‘rigid’. For example, an Overhand Component might reconfigure itself in a knot to a Carrick Component with a crossover. Even the simplest of components, the Nipping Loop Component can take on a whole range of conformances from an open helix to a Simple Hitch, and what is worse, these changes can take place during the normal usage and operation of a knot.
Identification of components is a great step forward. Each component can be described structurally, its requirements and attributes can be identified, and how forces flow into, through and out of it can be analysed. We can identify the nature and direction of Cogging, both positive and negative.
Yet because Components can morph, and because components have lesser components, the challenge to understand what makes a knot perform as it does, continues to delve into greater and greater detail.
At that point it is almost impossible to ignore the fact that all the simplistic characterisations and classifications such as the Overs Index, the Knot diagrams, the Components, are progressions, but are still unable to qualify a knot. These 3D force machines are at one and the same time incredibly simple, yet stunningly complex..
Then one day along comes a highly competent knotter and states, a Bowline is defined as a knot with a collar and a nipping loop which has both ends loaded, and henceforth is going to be called an Eyeknot.
So I explain, no, the Bowline has internal components of a Nipping Loop and a Bight, with external components of a fixed loop an SP and a WE, and is a LoopKnot.
Lots of words follow that convince me that these folks don’t understand how knots work and are far more interested in naming a knot than in understanding it - so I back off and leave them to it.
Derek